Saturday, June 20, 2009

WE'RE DONE!!

Thank you for a splendid semester!
Have a good and well deserved summer holiday. See u again next year!
Hugs, Milla

Tuesday, June 9, 2009

Presentation

Presentation

- Video

- Content

- Structure

- Slide assignment

- Testing .... new testing ?

- week planning

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Structure of the presentation.

- Introduction (two people)

- group, this is what want to focus on.


- Problem Statement (Take out the three main point in the problem statement) - Narrative Immersion

- spatial, emotional, temporal immersion

- Selective Interactivity

- what is it

- Narrative

- (constructed narrative)

- Interactivity VS. Immersion

- describe briefly where we can quote Raskin, Ryan, and all the other cleaver dudes :D

- Trailer

- 1-2 minutes, re-telol the story.... make it interesting.


- Production /creating an immersive narrative (four people )

- Script/ Style (how it is told... handheld(immersion) steady cam(interactivity))

- inspiration (cloverfield, quarantine, myth because it can be real, curiosity to know more, monsters quickly triggers curiosity, ATTENTION GRABBER), different choses relating to narrative immersion and interactivity.

- Have a screen shot from cloverfield (roof explosion) screen shot from Quarantine() screen shot from survivor man (one mans journey, in a short movie you should limit the amount of characters, RASKIN)

- one mans journey, link to narrative immersion(emotional immersion(close-up shots)) and Raskin.

- contain different locations (atmosphere), link to spatial immersion

- Cause and effects, (the goal, pursuing his goals), link to temporal immersion.

- interactivity feature, carries a additional camera.

- the story had to support extra content that could supplement the story in an interacting and natural way(basing it on the myth)

- Creature

- Planning / purpose

- planning well in order to succeed,

- Motion capture.

- inspiration (Gollum) because of that, we had to create our own motions data.

- Additional pictures of camilla in a suite.. emphasize on the fact that we did it. picture (milla vs. crature(maya model)) video with the marker data.


- Creature appearance / suspense ...

- we wanted to spark curiosity (link to temporal immersion - suspense pattern ).

- limit the amount of visual effects surrounding the creature. (MAKE SURE THAT WE MAKE IT CLEAR THAT WE DID A HELL OF A WORK)

- making climate more intense (scary)(link to temporal immersion)


- Visual effects (emotional and spatial immersion) (setting the mood, making it believable)

Kolla - Colour corrections. Describing the steps of the colour correction and the reasoning behind it (show pictures from the original to final) Day- Evening -night- night vision.

Dann - match moving... reasoning .... because of the japan myth and climbers what is needed to do, hard because of much movement, what we did (small video showing Raw footage - mountains with and without markers - with markers. (Link to spatial immersion)

Milla - Creature compositing

- video camilla with a stick pushing the bag and the final clip

Milla - final scene. with the original and the final.

Kolla - scene 11. it is there because that reminds the viewer that there is another camera (interactive version).. but it fits naturally for the non- interactive viewers it has interesting event in it .... how that is made with the small screen in the camera .... show the original with the green screen and the final one.

-Show a good planing of the production, acting without the thing happening in the scene.


Miksa - Audio (the finishing touch)

- Cleaning the audio, how that relates to the spatial immersion(atmosphere)

- creature has to come alive on the screen .... Believable



- interactive feature ()

- why we chose the different feature. for what reason, (Link it to Narrative Immersion)

- steady camera, adding topographical understanding (spatial immersion)

- Map, adding topographical understanding (spatial immersion)

- pictures, founding peters motivation/goal to document creatures existence ()

- Police report, understanding the plot in the short ()

- Articles, understanding the pot in the short ()

- videos (youtube), founding peters motivation/goal to document creatures existence.


- it is not clear in the pre-analyses why we went for this kind of interactivity.

- why not ergodic

because .......

- why not productive.....

because you can´t do that with live actors, (it is basically up to you what you want should happen. )



- Testing (two people testing and conclusion)

- How to test it.

- test results (What is interesting)

- reflections

- why did we not use the quantitative data....?


- Conclusion

- things that are covered in the reflections, what we achieved, the problem statement result.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Week planing.

- Not do a new testing .... Rather go through our testing and conclude better... maybe go into detail with some of the participants when they use the interactive feature.....

- reasoning the decision for not doing a testing.....

- Meet on monday the 15th.. 11:00 (presentation has to be done, content ready)

- Meet on Thursday the 11th .. 09:00 .... Read the testing, discussion, conclusion and the testing part in the analyses. (insert the relevant test result and reflections

- READ the report BEFORE MONDAY the 15th.....

- Tuesday, put to gather a trailer, and the about the project "movie"


Trailer

- 1-2 minutes.

- The trailer should be just about the movie.

- Hollywood stile


- content

- scenes from the movie ....

- key events.

for the project video.

- wood.

- motion capture (pictures).

- screen recording from Maya...

- the layer ...show the final ... and end with the raw footage.


- Miksa ....sound for the trailer.

- Kolla and Milla... trailer

- Dann ...prepare the project trailer


Monday, May 18, 2009

Feedback on the questions for testing

I don't have the file with all the questions, but have a look through them when you get it from Dann and then you can read through some of the comments and discussion I had with Sofia below.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Is it stated in the testing analyze that we are doing the immersion test according to attention. Many questions are directed to attention of different sorts. Does attention to detail = immersion. So all the interactive users are more immersed since they have access to more detail and can say more?

Try to do a semi pilot on a know movie to get some multiple choice questions.
See what different answers someone could give on the questions we've made. Eg. on the question of "What is Peter's objective?" People could say complete different things or even ask who is Peter. How can these answers be categorized then with so few test participants.

Good idea with having the paper plane or alike happening in the background while the participant is watching the movie. Have that as the first question in the interview, about if they saw something else happening around them while watching, such as the making of the paper plane. But don't lead them to the answer.Then ask if the movie fulfilled their expectations so we know their background.

Look into the question about if they thought there were any missing elements... try to lead them in to those things, were they forgiving on places were they could have been thrown off track?

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

This were the main things we talked about. I'll tell u more when we meet up tomorrow!

Thursday, May 14, 2009

Things to do before the test

Interactive material:

- Retouched climbers photograph of the water creature

- Photographs of the Ningen

- Map
- Show the lake from a google earth view (better than danns?)

- Short news paper article
- Describing the mountain climbers comments and something about the Ningen legend

Saturday, May 9, 2009

AAARRRGGGGGGGG

I am NOT liking tracking................

Saturday, May 2, 2009

supervisor meeting 29.04.2009

- A bit low of references ... pre-analyses.


- argue pretty well about interactivity .... and that work well


- we need a reason why we are doing this ....


- we need to connect the these part together .. immersion and interactivity


- the motivation part is missing...... introduction ....


-The reasoning MISSING. why should the reader be interested in this.


-rap each section up what we are looking at.


- for the interaction part,,, what does this project give to the user, comparing to the others projects that have been done...


- introduction

interactive movies, immersion, narratology


- WHY DO WE NEED THIS::::::::: WHY IS THIS INTERACTIVE IMMERSION MOVIE NEEDE


-Start with Why we are doing this in the introduction.


- easter egg in matrix... DANN


- send soffia what we have on friday ...


- immersion and interactivity .... are they to short .... are they understandable ... don´t make the impression that we only read 2 books .... remember references ...


- see saw the problem statement ... and her comment was do you really want to test all the aspects of narrative immersion .....???????????


- need to find out how to test the emotional, spacial, and temporal immersion, how is this going to be affected ....


-limit the problem statement to LIMITED TIME......


-reachers ....for a location to test ...people that are interested or can spend 30 min .

Wednesday, April 29, 2009

Link to inspiration!

http://www.somethinginthesea.com/

Perhaps the style of interactive information we want!

Monday, April 27, 2009

Individual tasks for week 17

Kolla
- make a rough-cut of the short
- write on section 'cinematography' for the analysis
- means of expression
- basic cinematography
- mise-en-scene
- make short video-clip for midterm presentation

Dann
- working on analysis, waiting for pre-analysis material
- match-moving on the clips we are using
- start rigging the watercreature

Camilla
- work on narratology for pre-analysis
- write about genres for analysis
- change some clips from day to night

Thomas
- finish pre-analysis
- watch through rough cut
- record wildtracks and sfx
- clean dialogue
- get an overview of what needs to be dubbed

Tuesday, April 21, 2009

Interactive movie links

http://www.17lifefables.com/pages/1.html



Prop list for Thursday

List of props:

   Tent (Dann)


   Backpack (Miksa)

-         Cans (All)

-         Pans (??)

-         Kitchen extras (All)

-         Crisp bread (Miksa)

-         Sleeping bag (Camilla)

-         Water can (Miksa)

-    Medical Kit (Camilla)


   Peters clothing

-         Boots (Miksa)

-         Gloves (Dann)

-         Cap (Dann)

-         Compass (Dann)

-         Rope (Miksa)

-    Camping light (Camilla)

-         Knife (Kolla)

-         Sunglasses (Dann)

-         Two different t-shirts (Dann)

-         Headlamp (Miksa)

-         T-shirt ripped apart (Dann)

-    Mobile phone (Dann)

-    Map and picture of creature (Dann) 


   Jennifer and Simon

-         Backpacks (Dann and Miksa)

-         Walking outfit (Miksa and Kolla)


   Meat (All)


   Fake blood (Camilla and Kolla)

-         Water

-         Maizena

-         Red food colouring

 

Sunday, April 12, 2009

Water creature

So here it is... our water creature.
Can't please everyone so I hope u like it! :)





It's kinda human like but it's got some fins on it's body. I tried creating a strong upper body for it as it is a swimmer but the rest of the body a bit skinnier. I tried creating web between it's fingers but all my attempts failed. That goes a swell for the gills, but I thought instead of me spending ages on trying to make them we could just create them through textures.

So yes, hope u like it, otherwise.... deal with it :D

Happy Easter!


UPDATE:
I realized that I should have done the UV-mapping before taking in the model to zbrush so I have to jump back a huge step now. I'm working on making the uv-map now in Maya, trying to make it as detailed as possible so we can give it some awesome texture. Hopefully when I'm done with that I'll have the time to work on the details again in zbrush.... Tomorrow wofie starts so gonna be busy with other stuff then....

Wednesday, April 8, 2009

The Deadline Calender

To view the Deadline calendar in an internet browser use:
http://ical.me.com/camillahagg/Deadlines

Or you can subscribe to the Deadline calendar at:
webcal://ical.me.com/camillahagg/Deadlines.ics

Monday, April 6, 2009

Todo's for group meeting 8th of march

-Make a problem statement

-Semester timetable with deadlines/milestones

-Assign subject areas in the report

-Report structure

-Send everything to sofia

Behind the scenes

The Behind-the-Scenes screenings of a bunch of hand-picked movies will we shown on Monday at the grouproom of 880. Be there!

Saturday, April 4, 2009

A complete screenplay draft is now available on the svn! Enjoy.

Tuesday, March 31, 2009

Next groupmeeting: April 1 - 12:15

Rumours have been flourishing on the internet for approximately a week, but it is now confirmed by a source on the inside that the next groupmeeting will indeed take place wednesday this week, and that at least 4 people of high importance (we're talking VIP) will attend.

More on this later! 

Monday, March 30, 2009

Screenplay draft available on the svn

I've been working on a screenplay and, although its far from done, you can get an exclusive preview on the svn in the folder "Shortstory". All Rights Reserved by ME!

Saturday, March 28, 2009

Inspiration movie happening

These are the movies, which were suggested during our last group meeting. Idea is watching segments and "behind the screnes" from movies that you believe can be helpful to the test film in regards to general inspiration and relevant techniques.

- Grizzly Man
- Touching the Void
- Blairwitch project
- Cloverfield (tdtm)
- Blackman (tdtm)
- Signs (dsan)
- Doom (dsan)
- 28 Days Later
- 28 Weeks Later (dsan)
- Alien (tdtm)

- I,Robot (tdtm, but only the movie, no behind the scenes)
- Star Wars Episode 3 (tdtm)
- The Matrix Reloaded (tdtm)
- Quarantine
- Harry Potter and the Goblet of Fire

If you have any additions then please write it. Also put your name next to the title, if you will be able to bring it.

Thursday, March 19, 2009

Group meeting 24.03.09 after the Vicon workshop

-Need to have read all the research papers on svn

-Pitch a short story
- Maybe research some myth stories

-Make an agenda for the supervisor meeting

Monday, March 16, 2009

Supervisor meeting Thursday March 26th at 13.30

We should make an agenda and write down the points what we have decided on working with and send off to Sofia before the meeting...

Tuesday, March 10, 2009

Group meeting 16.03.09 at 9 o'clock

I am no longer a blog post virgin!

Group meeting 10.03.2009

Vs. Board
- off screen / on screen.
- Eyes / Ears.
- Imagine / "Being shown" aka old people

Task:
- define the immersion related to the Vs´s above.
- define interactivity for changing camera view.
- how long time does it take people to be immersed.
- find interesting ideas about narratives.
- How to test it.

What we know.
- Visuals
- VFX
- Motion capture
- Composite
- Cinematography
- match moving

- Sound
- surround sound
- SFX
- Ambience
- Dialog

Wednesday, March 4, 2009

Monday, March 2, 2009

Group meeting 02.03.2009

Topics
- supervisors
- ideas

Ideas.
- surround sound to images.
- interactive movie (game ?).

- surround fields (use the new speakers) do some tracking were the sound is coming from.
- Having a technical problem statement, (how do we make this effect......)
- Immersion.... how to make the viewer immersed in 30 sec.
- cinema systems (surround sound) movies in 3D...
- 3D sound. (projection).
- does details in a scene make it more immersive.

Supervisors.
set up a meeting with soffia, to figure out what she can support us with.
- try to get a meeting with soffia on friday, 6.03.2009, after luise´s meeting (13:00 ?)
Find out how much interactivity there has to be within the project.


Meet up and watch behind the scenes to get some inspirations, for example visual effects.
- plan it after the independent study exam.


What we want specifically.
Facial expression
Hand motion
surround sound

Things that we are working with
- motions Builder
- Maya ?
- sound.
- video (camera)

Sunday, March 1, 2009

Group meeting Monday @ 10 o'clock

Yes, guess the title says it pretty much...
Comment if you disagree on the time, otherwise see u at 10!

Monday, February 23, 2009

Meeting Wednesday 25th

What time? Would 10 again be good?

Thursday, February 19, 2009

I've seen it now!

Wednesday, February 18, 2009

Welcome and enjoy your stay

So this is where it all starts... the story of the pure awesomeness of a group on 8th semester in Medialogy.
This post will be looked back on with amazement. We are making history...

Anyways, over and out. Bye bye, adios, sayonara!